Call of Duty: Modern Warfare 4 · PC · version Early access (Campaign)DLSS disabled when the VRRT Denoiser is on
ConfirmedUnpatchedUpdated
On PC, DLSS resolution scaling cannot be used at the same time as ray tracing's VRRT Denoiser. Infinity Ward blocked the combination because it caused visual artifacts and says it is working with NVIDIA to allow it again in an upcoming patch.
Lifecycle
Acknowledged · stage 3 of 5
13days open
Since first report
- Reported (reached)
- Confirmed (reached)—
- Acknowledged (reached) · now
- Partial (not yet)next
- Patched (not yet)—
- Game
- Call of Duty: Modern Warfare 4
- Platform
- PC
- Affected version
- Early access (Campaign)
- Kind
- Bug
- Confirmation
- Confirmed
- Patch status
- Unpatched
- First reported
- Last updated
- Latest fix or workaround
- None on the record
How we label issues
Kind
- Exploit: Repeatable and clearly advantageous to the player using it; essentially cheating.
- Bug: Everything else: crashes, launch errors, broken features, visual or audio faults.
Confirmation
- Confirmed: A developer or official account acknowledged it, an official known-issues board lists it, it appears in official patch notes, or 100+ corroborating posts on X were actually counted.
- Unconfirmed: None of the above yet. Press articles are reports and never confirm an issue on their own.
Patch status
- Unpatched: Known and open; no fix has been claimed.
- Reported as unpatched: Players credibly report it persisting, including after a fix claim that never appeared in patch notes.
- Partially patched: Official patch notes list a fix, but credible later reports say it still happens, or the notes only cover part of it.
- Reported as patched: A developer, official account or player says it is fixed, but no official patch notes list it.
- Patched: Official patch notes (a Steam news post or the publisher's patch notes page) list the fix, and nothing credible says it still happens.
Active means still affecting players: Unpatched, Reported as unpatched or Partially patched. Patched and Reported as patched issues are closed.
Estimated impact runs from 0.1 to 9.9 with one decimal. xploitr sets it from the rubric below. Factors: advantage to other players, reach, play blocked or progress lost, frequency, and whether a reliable workaround exists. Patched issues keep their historical impact.
Signed-in community members can report new issues and suggest status changes, such as Fixed or Still unpatched, with their platform, version and a source. Every report and suggestion is reviewed by an editor before anything on the record changes. A new issue is published only when the report has at least three independent sources (distinct accounts, or distinct sites for web pages, after blocked sources are removed), unless the owner approved that issue by hand. Approved input appears as a dated Update from the xploitr community source on the issue's timeline, credited to the member's username (reports can opt out and stay anonymous); nothing is counted or published automatically.
Impact bands
- 0.1–2.9 Low: Cosmetic, audio, text and UI glitches with no effect on play.
- 3.0–4.9 Moderate: Narrow gameplay bugs or small exploits, rare or with a workaround.
- 5.0–6.9 Elevated: Bugs most players in a mode notice: hit registration, desync, balance-breaking damage.
- 7.0–8.4 High: Widely abused competitive or economy exploits; crashes many players hit.
- 8.5–9.9 Severe: Launch blockers, widespread progress or item loss, exploits that break the game for everyone.
Each issue has a dated timeline of updates (report, acknowledgement, announcement, fix, workaround). Update summaries are our own words; quotes and excerpts are the source's words, or our English translation when marked.
Updates · 8
- Report
Asks for a fix for DLSS not working with ray tracing.
@balco_99 on X ·
@balco_99 on X · · View post
- Acknowledged
Trello known issue: DLSS resolution scaling is unavailable while the VRRT Denoiser is enabled because of visual artifacts. Working with NVIDIA to re-enable both together in an upcoming patch.
Infinity Ward on Trello ·
“Resolution scaling (DLSS) is currently unavailable while VRRT Denoiser is enabled due to known visual artifacts. We are working with NVIDIA to re-enable concurrent support in an upcoming patch.”
Infinity Ward on Trello · Open source - Report
Says turning on ray tracing disables upscaling (DLSS/FSR), making it very heavy.
Karnage · Steam · Forum thread ·
“Are you playing with upscaling, DLSS, FSR, etc? For whatever reason, ray tracing disables all of that, making an already performance heavy settings even more performance heavy. So unlike other games, there's no way to lesser that impact. It makes no sense.”
Karnage · Steam · Forum thread · Open source
- Report
Oct 22: DLSS still cannot be used together with ray tracing; the player asks for the Beta behaviour back.
jimboy · Steam · Forum thread ·
“Ray tracing with DLSS still isn't working. Re-enable the option, just like it was in the beta—otherwise, I’ll fix it for you myself !!!!!!!!!!!!!!!!!!!!!!”
jimboy · Steam · Forum thread · Open source - Report
Oct 22: DLSS with ray tracing worked in the beta but not at full release.
@ZoomZmanZ on X ·
@ZoomZmanZ on X · · View post
- Report
Oct 22: with ray tracing on, only frame generation is available and the DLSS options cannot be selected.
patrick · Steam · Forum reply ·
“only FG, I cant select the dlss options with ray tracing on”
patrick · Steam · Forum reply · Open source - Acknowledged
Call of Duty Updates: DLSS is unavailable while Ray Tracing is enabled, and the team is working with NVIDIA to enable it. Until then it suggests SMAA Nx with Variable Rate Shading.
@CODUpdates on X ·
@CODUpdates on X · · View post
- Report
Oct 24: DLSS Ray Reconstruction, upscaling and Frame Generation cannot be used with ray tracing on, and only the game's own denoiser is available.
Community report · Steam · Forum thread ·
“I noticed the DLSS-RR and DLSS Upscaling, and DLSS Frame Gen features are blocked from working in tandem with Ray Tracing as well as the Denoiser only recognizing your in-house one. No hate, but…”
Community report · Steam · Forum thread · Open source
Sources · 82 Official6 CommunityInfinity Ward · TrelloOfficial+ 6 similar community reports and 1 official postHide
“Resolution scaling (DLSS) is currently unavailable while VRRT Denoiser is enabled due to known visual artifacts. We are working with NVIDIA to re-enable concurrent support in an upcoming patch.”
- @CODUpdatesOfficialView post
“📢 Call of Duty: #ModernWarfare4 ICYMI: We recently shared on Trello that NVIDIA DLSS technologies are currently unavailable while Ray Tracing is enabled. We're working closely with our partners at @NVIDIA to enable DLSS when using Ray Tracing in #MW4. We'll be sharing more information soon. …”
- @ZoomZmanZView post
“@MetalFolf @bxmamilot They allow people with AMD GPUs to use FSR with ray tracing and they even allowed Nvidia GPU users to use ray tracing with DLSS in both Black Ops 7 and the Beta for MW4. Their reason for not allowing it in the full release makes no sense, and seems like a lie.”
- @balco_99View post
“@CODUpdates Fixing dlss not working with ray tracing”
- KarnageSteam · Forum threadOpen
“Are you playing with upscaling, DLSS, FSR, etc? For whatever reason, ray tracing disables all of that, making an already performance heavy settings even more performance heavy. So unlike other games, there's no way to lesser that impact. It makes no sense.”
- jimboySteam · Forum threadOpen
“Ray tracing with DLSS still isn't working. Re-enable the option, just like it was in the beta—otherwise, I’ll fix it for you myself !!!!!!!!!!!!!!!!!!!!!!”
- patrickSteam · Forum replyOpen
“only FG, I cant select the dlss options with ray tracing on”
- Community reportSteam · Forum threadOpen
“I noticed the DLSS-RR and DLSS Upscaling, and DLSS Frame Gen features are blocked from working in tandem with Ray Tracing as well as the Denoiser only recognizing your in-house one. No hate, but…”