Call of Duty: Modern Warfare 4 · All · version Early access (DMZ)DMZ locked for players who sold their starting gear
ConfirmedPatchedUpdated
Players who sold their starting equipment, Med Kits included, or dismissed their Active Duty Operator with it equipped on their first FOB visit were locked out of DMZ Orders and deployment. Joining a friend and deploying worked around it. Fixed on October 21.
Lifecycle
Patched · stage 5 of 5
1day to close
Since first report
- Reported (reached)
- Confirmed (reached)—
- Acknowledged (reached)
- Partial (reached)
- Patched (reached)
- Game
- Call of Duty: Modern Warfare 4
- Platform
- All
- Affected version
- Early access (DMZ)
- Kind
- Bug
- Confirmation
- Confirmed
- Patch status
- Patched
- First reported
- Last updated
- Latest fix or workaround
- Fix, : Launch patch notes list the fix for the soft lock after selling starting equipment or dismissing Active Duty Operators before the first deployment. Source
How we label issues
Kind
- Exploit: Repeatable and clearly advantageous to the player using it; essentially cheating.
- Bug: Everything else: crashes, launch errors, broken features, visual or audio faults.
Confirmation
- Confirmed: A developer or official account acknowledged it, an official known-issues board lists it, it appears in official patch notes, or 100+ corroborating posts on X were actually counted.
- Unconfirmed: None of the above yet. Press articles are reports and never confirm an issue on their own.
Patch status
- Unpatched: Known and open; no fix has been claimed.
- Reported as unpatched: Players credibly report it persisting, including after a fix claim that never appeared in patch notes.
- Partially patched: Official patch notes list a fix, but credible later reports say it still happens, or the notes only cover part of it.
- Reported as patched: A developer, official account or player says it is fixed, but no official patch notes list it.
- Patched: Official patch notes (a Steam news post or the publisher's patch notes page) list the fix, and nothing credible says it still happens.
Active means still affecting players: Unpatched, Reported as unpatched or Partially patched. Patched and Reported as patched issues are closed.
Estimated impact runs from 0.1 to 9.9 with one decimal. xploitr sets it from the rubric below. Factors: advantage to other players, reach, play blocked or progress lost, frequency, and whether a reliable workaround exists. Patched issues keep their historical impact.
Signed-in community members can report new issues and suggest status changes, such as Fixed or Still unpatched, with their platform, version and a source. Every report and suggestion is reviewed by an editor before anything on the record changes. A new issue is published only when the report has at least three independent sources (distinct accounts, or distinct sites for web pages, after blocked sources are removed), unless the owner approved that issue by hand. Approved input appears as a dated Update from the xploitr community source on the issue's timeline, credited to the member's username (reports can opt out and stay anonymous); nothing is counted or published automatically.
Impact bands
- 0.1–2.9 Low: Cosmetic, audio, text and UI glitches with no effect on play.
- 3.0–4.9 Moderate: Narrow gameplay bugs or small exploits, rare or with a workaround.
- 5.0–6.9 Elevated: Bugs most players in a mode notice: hit registration, desync, balance-breaking damage.
- 7.0–8.4 High: Widely abused competitive or economy exploits; crashes many players hit.
- 8.5–9.9 Severe: Launch blockers, widespread progress or item loss, exploits that break the game for everyone.
Each issue has a dated timeline of updates (report, acknowledgement, announcement, fix, workaround). Update summaries are our own words; quotes and excerpts are the source's words, or our English translation when marked.
Updates · 4
- Acknowledged
Investigating a soft lock on DMZ Orders and deployment for players who sold their starting equipment or dismissed their Active Duty Operator on their first FOB visit. Workaround: join a friend and deploy; progress is restored on entering Hajin.
@CODUpdates on X ·
@CODUpdates on X · · View post
- Acknowledged
Infinity Ward's Trello card, investigating the DMZ Orders and deployment block; it listed joining a friend as a workaround and moved to Resolved (Fix Released) on October 21.
Infinity Ward on Trello ·
“We're investigating an issue blocking DMZ Orders and deployment for some players who sold starting equipment or dismissed their equipped Active Duty Operator during their first FOB visit.”
Infinity Ward on Trello · Open source - Fix
Launch patch notes list the fix for the soft lock after selling starting equipment or dismissing Active Duty Operators before the first deployment.
Infinity Ward on Publisher patch notes ·
“Fixed an issue where selling starting equipment or dismissing Active Duty Operators with starting equipment equipped before your first deployment could result in a soft lock.”
Infinity Ward on Publisher patch notes · Open source
Sources · 44 OfficialInfinity Ward · Publisher patch notesOfficial+ 3 official postsHide
“Fixed an issue where selling starting equipment or dismissing Active Duty Operators with starting equipment equipped before your first deployment could result in a soft lock.”
- @CODUpdatesOfficialView post
“📢 Call of Duty: #ModernWarfare4 | #DMZ Early Access We're investigating an issue impacting a small number of players who immediately sold their starting equipment (including Med Kits) or dismissed their Active Duty Operator with the starting equipment equipped when entering the”
- Infinity Ward · TrelloOfficialOpen
“We're investigating an issue blocking DMZ Orders and deployment for some players who sold starting equipment or dismissed their equipped Active Duty Operator during their first FOB visit.”
- @CODUpdatesOfficialView post
“🛠️ Call of Duty: #ModernWarfare4 | #DMZ Early Access This issue has been resolved.”