Call of Duty: Modern Warfare 4 · Not stated · version Early access (DMZ)DMZ Orders stop progressing and reward packs cannot be claimed
UnconfirmedReported as unpatchedUpdated
Some players' DMZ Orders stop tracking progress, so completing a step (such as printing flashbangs) does not move the Order on. Others say the progression packs meant as backup gear cannot be claimed without fully restarting the game. Players are stuck and can lose their safety net of stash gear.
Lifecycle
Reported · stage 1 of 5
8days open
Since first report
- Reported (reached) · now
- Confirmed (not yet)next
- Acknowledged (not yet)—
- Partial (not yet)—
- Patched (not yet)—
- Game
- Call of Duty: Modern Warfare 4
- Platform
- Not stated
- Affected version
- Early access (DMZ)
- Kind
- Bug
- Confirmation
- Unconfirmed
- Patch status
- Reported as unpatched
- First reported
- Last updated
- Latest fix or workaround
- None on the record
How we label issues
Kind
- Exploit: Repeatable and clearly advantageous to the player using it; essentially cheating.
- Bug: Everything else: crashes, launch errors, broken features, visual or audio faults.
Confirmation
- Confirmed: A developer or official account acknowledged it, an official known-issues board lists it, it appears in official patch notes, or 100+ corroborating posts on X were actually counted.
- Unconfirmed: None of the above yet. Press articles are reports and never confirm an issue on their own.
Patch status
- Unpatched: Known and open; no fix has been claimed.
- Reported as unpatched: Players credibly report it persisting, including after a fix claim that never appeared in patch notes.
- Partially patched: Official patch notes list a fix, but credible later reports say it still happens, or the notes only cover part of it.
- Reported as patched: A developer, official account or player says it is fixed, but no official patch notes list it.
- Patched: Official patch notes (a Steam news post or the publisher's patch notes page) list the fix, and nothing credible says it still happens.
Active means still affecting players: Unpatched, Reported as unpatched or Partially patched. Patched and Reported as patched issues are closed.
Estimated impact runs from 0.1 to 9.9 with one decimal. xploitr sets it from the rubric below. Factors: advantage to other players, reach, play blocked or progress lost, frequency, and whether a reliable workaround exists. Patched issues keep their historical impact.
Signed-in community members can report new issues and suggest status changes, such as Fixed or Still unpatched, with their platform, version and a source. Every report and suggestion is reviewed by an editor before anything on the record changes. A new issue is published only when the report has at least three independent sources (distinct accounts, or distinct sites for web pages, after blocked sources are removed), unless the owner approved that issue by hand. Approved input appears as a dated Update from the xploitr community source on the issue's timeline, credited to the member's username (reports can opt out and stay anonymous); nothing is counted or published automatically.
Impact bands
- 0.1–2.9 Low: Cosmetic, audio, text and UI glitches with no effect on play.
- 3.0–4.9 Moderate: Narrow gameplay bugs or small exploits, rare or with a workaround.
- 5.0–6.9 Elevated: Bugs most players in a mode notice: hit registration, desync, balance-breaking damage.
- 7.0–8.4 High: Widely abused competitive or economy exploits; crashes many players hit.
- 8.5–9.9 Severe: Launch blockers, widespread progress or item loss, exploits that break the game for everyone.
Each issue has a dated timeline of updates (report, acknowledgement, announcement, fix, workaround). Update summaries are our own words; quotes and excerpts are the source's words, or our English translation when marked.
Updates · 4
- Report
A bug stops them claiming the progression packs meant as backup gear unless they fully restart; it broke twice for them.
@Tcaze_ on X ·
@Tcaze_ on X · · View post
- Report
DMZ Orders are bugged and will not progress: they printed four flashbangs three times and the Order did not advance.
@OLDZ_Gaming on X ·
@OLDZ_Gaming on X · · View post
- Report
Finished Dynamic Operations several times and extracted, but the 'First Op' order stays at 0/1. 2 more posts in the thread.
neppter · Steam · Forum thread ·
“I've completed Dynamic Operations multiple times, successfully extracted, and even tried playing solo. The match results show "Dynamic Ops Completed: 1", but the "First Op" order is still stuck at 0/1. I've restarted the game, but nothing changed. Is anyone else experiencing this issue? Is this an …”
neppter · Steam · Forum thread · Open source - Report
Oct 22: another player has the same bug.
NeoBuzantinos · Steam · Forum reply ·
“I Have this bug too! Devs fix this please”
NeoBuzantinos · Steam · Forum reply · Open source
Sources · 44 Community@Tcaze_+ 3 similar community reportsHide
“DMZ first impressions. I’m going to get my negatives. One there’s a bug that dosent let you claim the “packs” for part of the progression to reup/not over-stress on backup plans(stash gear) in case you have an unlucky game unless you full restart. Mine broke twice forcing me to-”
- @OLDZ_GamingView post
“@CODMunityGG @ATVIAssist My DMZ orders are bugged now as well won’t let me progress anymore print 4 flash bangs done it 3 times now won’t progress @ATVIAssist @InfinityWard”
- neppterSteam · Forum threadOpen
“I've completed Dynamic Operations multiple times, successfully extracted, and even tried playing solo. The match results show "Dynamic Ops Completed: 1", but the "First Op" order is still stuck at 0/1. I've restarted the game, but nothing changed. Is anyone else experiencing this issue? Is this an …”
- NeoBuzantinosSteam · Forum replyOpen
“I Have this bug too! Devs fix this please”