Battlefield 6 · All · version Season 5 (Update 2.1.1.0)Vehicles take longer than intended to heal after leaving combat
ConfirmedUnpatchedUpdated
After disengaging from a fight, vehicles' passive health regeneration takes longer to kick in or finish than it is supposed to. Crews sit damaged for longer before they can return to the fight. The developers say they are reviewing it.
Lifecycle
Acknowledged · stage 3 of 5
13days open
Since first report
- Reported (reached)
- Confirmed (reached)—
- Acknowledged (reached) · now
- Partial (not yet)next
- Patched (not yet)—
- Game
- Battlefield 6
- Platform
- All
- Affected version
- Season 5 (Update 2.1.1.0)
- Kind
- Bug
- Confirmation
- Confirmed
- Patch status
- Unpatched
- First reported
- Last updated
- Latest fix or workaround
- None on the record
How we label issues
Kind
- Exploit: Repeatable and clearly advantageous to the player using it; essentially cheating.
- Bug: Everything else: crashes, launch errors, broken features, visual or audio faults.
Confirmation
- Confirmed: A developer or official account acknowledged it, an official known-issues board lists it, it appears in official patch notes, or 100+ corroborating posts on X were actually counted.
- Unconfirmed: None of the above yet. Press articles are reports and never confirm an issue on their own.
Patch status
- Unpatched: Known and open; no fix has been claimed.
- Reported as unpatched: Players credibly report it persisting, including after a fix claim that never appeared in patch notes.
- Partially patched: Official patch notes list a fix, but credible later reports say it still happens, or the notes only cover part of it.
- Reported as patched: A developer, official account or player says it is fixed, but no official patch notes list it.
- Patched: Official patch notes (a Steam news post or the publisher's patch notes page) list the fix, and nothing credible says it still happens.
Active means still affecting players: Unpatched, Reported as unpatched or Partially patched. Patched and Reported as patched issues are closed.
Estimated impact runs from 0.1 to 9.9 with one decimal. xploitr sets it from the rubric below. Factors: advantage to other players, reach, play blocked or progress lost, frequency, and whether a reliable workaround exists. Patched issues keep their historical impact.
Signed-in community members can report new issues and suggest status changes, such as Fixed or Still unpatched, with their platform, version and a source. Every report and suggestion is reviewed by an editor before anything on the record changes. A new issue is published only when the report has at least three independent sources (distinct accounts, or distinct sites for web pages, after blocked sources are removed), unless the owner approved that issue by hand. Approved input appears as a dated Update from the xploitr community source on the issue's timeline, credited to the member's username (reports can opt out and stay anonymous); nothing is counted or published automatically.
Impact bands
- 0.1–2.9 Low: Cosmetic, audio, text and UI glitches with no effect on play.
- 3.0–4.9 Moderate: Narrow gameplay bugs or small exploits, rare or with a workaround.
- 5.0–6.9 Elevated: Bugs most players in a mode notice: hit registration, desync, balance-breaking damage.
- 7.0–8.4 High: Widely abused competitive or economy exploits; crashes many players hit.
- 8.5–9.9 Severe: Launch blockers, widespread progress or item loss, exploits that break the game for everyone.
Each issue has a dated timeline of updates (report, acknowledgement, announcement, fix, workaround). Update summaries are our own words; quotes and excerpts are the source's words, or our English translation when marked.
Updates · 6
- Acknowledged
Known issues roundup: looking into reports that passive vehicle health regeneration takes longer than intended after disengaging from combat.
@BattlefieldComm on X ·
@BattlefieldComm on X · · View post
- Acknowledged
The same Oct 16 BFComms roundup on Steam lists slow passive vehicle health regeneration as under review.
Battle_Kangaroo · Steam · Forum thread ·
“Vehicle Health Regeneration: We are looking into reports that passive vehicle health regeneration is taking longer than the intended amount after disengaging from combat. Our team is reviewing this issue.”
Battle_Kangaroo · Steam · Forum thread · Open source - Report
Relays the BFComms status of Oct 18: BR revives and vehicle regeneration are still under investigation.
@BF6_Central on X ·
@BF6_Central on X · · View post
- Report
Reports the inconsistency in the other direction: regen sometimes starts early.
BFcrakcokaine · Steam · Forum reply ·
“Sometimes the bug works the other way and your tank starts healing before the 12 second cooldown! But resetting the cooldown if you fire is a pretty lame attempt at trying to please everyone.”
BFcrakcokaine · Steam · Forum reply · Open source - Report
Says the regen delay in practice is longer than the 12 s in the patch notes.
CazadorDeLobo · Steam · Forum reply ·
“The patch says 12 seconds delay, but the real delay can range from 20-27s from everything I've seen so far(from many others obv I'm not playing this) So the stated change is a lie, and y'all don't even notice”
CazadorDeLobo · Steam · Forum reply · Open source - Report
Oct 22 post: the change is still live and players are asking for a revert.
English Muffin · Steam · Forum reply ·
“Can we get the tank changes reverted by Tuesday instead of waiting 4 weeks for a simple fix?”
English Muffin · Steam · Forum reply · Open source
Sources · 62 Official4 Community@BattlefieldCommOfficial+ 4 similar community reports and 1 official postShow all →
“[BFComms] Season 5 Siege of Vegas Known Issues and Status Roundup - October 16 Today, we wanted to follow up on our recent update before we kick off the weekend. Here's what we're currently investigating and tracking across the most recent update. - Progression and XP Earn Rates: Following the …”
- Battle_KangarooSteam · Forum threadOfficialOpen
“Vehicle Health Regeneration: We are looking into reports that passive vehicle health regeneration is taking longer than the intended amount after disengaging from combat. Our team is reviewing this issue.”
- @BF6_CentralView post
“🛠️ BF6: BFCOMMS STATUS UPDATE! ✅ Fixed throttled XP & weapon progression ✅ Fixed Campaign white screen (PS5 Pro) 🔍 Investigating: BR Revives & Vehicle Regen 🎁 Free GOTY Skin granted to Phantom Edition owners! #Battlefield6 #BF6 #REDSEC”
- BFcrakcokaineSteam · Forum replyOpen
“Sometimes the bug works the other way and your tank starts healing before the 12 second cooldown! But resetting the cooldown if you fire is a pretty lame attempt at trying to please everyone.”
- CazadorDeLoboSteam · Forum replyOpen
“The patch says 12 seconds delay, but the real delay can range from 20-27s from everything I've seen so far(from many others obv I'm not playing this) So the stated change is a lie, and y'all don't even notice”
- English MuffinSteam · Forum replyOpen
“Can we get the tank changes reverted by Tuesday instead of waiting 4 weeks for a simple fix?”