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Battlefield 6Battlefield 6 · PC, PS5, Xbox · version Season 5 (Update 2.1.1.0)

Game audio cuts out until the game is restarted

ConfirmedReported as unpatched

Updated

Partway through a match, all game sound can cut out and stay silent until the game is restarted. Players lose footsteps and gunfire cues, which is a big disadvantage in fights. A hotfix went out on October 15, but some players, including on Xbox, say it still happens.

Lifecycle

Confirmed · stage 2 of 5

16days open

Since first report

  1. Reported (reached)
  2. Confirmed (reached)— · now
  3. Acknowledged (not yet)next
  4. Partial (not yet)—
  5. Patched (not yet)—
Workaround none yet
Game
Battlefield 6
Platform
PC, PS5, Xbox
Affected version
Season 5 (Update 2.1.1.0)
Kind
Bug
Confirmation
Confirmed
Patch status
Reported as unpatched
First reported
Last updated
Latest fix or workaround
Fix, : Audio hotfix deployed to resolve an issue that could cause audio to cut out until the game is restarted. Source
How we label issues

Kind

  • Exploit: Repeatable and clearly advantageous to the player using it; essentially cheating.
  • Bug: Everything else: crashes, launch errors, broken features, visual or audio faults.

Confirmation

  • Confirmed: A developer or official account acknowledged it, an official known-issues board lists it, it appears in official patch notes, or 100+ corroborating posts on X were actually counted.
  • Unconfirmed: None of the above yet. Press articles are reports and never confirm an issue on their own.

Patch status

  • Unpatched: Known and open; no fix has been claimed.
  • Reported as unpatched: Players credibly report it persisting, including after a fix claim that never appeared in patch notes.
  • Partially patched: Official patch notes list a fix, but credible later reports say it still happens, or the notes only cover part of it.
  • Reported as patched: A developer, official account or player says it is fixed, but no official patch notes list it.
  • Patched: Official patch notes (a Steam news post or the publisher's patch notes page) list the fix, and nothing credible says it still happens.

Active means still affecting players: Unpatched, Reported as unpatched or Partially patched. Patched and Reported as patched issues are closed.

Estimated impact runs from 0.1 to 9.9 with one decimal. xploitr sets it from the rubric below. Factors: advantage to other players, reach, play blocked or progress lost, frequency, and whether a reliable workaround exists. Patched issues keep their historical impact.

Signed-in community members can report new issues and suggest status changes, such as Fixed or Still unpatched, with their platform, version and a source. Every report and suggestion is reviewed by an editor before anything on the record changes. A new issue is published only when the report has at least three independent sources (distinct accounts, or distinct sites for web pages, after blocked sources are removed), unless the owner approved that issue by hand. Approved input appears as a dated Update from the xploitr community source on the issue's timeline, credited to the member's username (reports can opt out and stay anonymous); nothing is counted or published automatically.

Impact bands

  • 0.1–2.9 Low: Cosmetic, audio, text and UI glitches with no effect on play.
  • 3.0–4.9 Moderate: Narrow gameplay bugs or small exploits, rare or with a workaround.
  • 5.0–6.9 Elevated: Bugs most players in a mode notice: hit registration, desync, balance-breaking damage.
  • 7.0–8.4 High: Widely abused competitive or economy exploits; crashes many players hit.
  • 8.5–9.9 Severe: Launch blockers, widespread progress or item loss, exploits that break the game for everyone.

Each issue has a dated timeline of updates (report, acknowledgement, announcement, fix, workaround). Update summaries are our own words; quotes and excerpts are the source's words, or our English translation when marked.

Estimated impactEstimated impact 6.0 out of 9.9, ElevatedOur estimate from how many players it reaches and what it costs them.

Updates · 7

Show all 7 updates
  1. Fix

    Audio hotfix deployed to resolve an issue that could cause audio to cut out until the game is restarted.

    @BattlefieldComm on X ·

    @BattlefieldComm on X · · View post

  2. Report

    After the fix, says the sound bug is still there on Xbox: their sound died after two hours of play.

    @IITheOneandOnl1 on X ·

    @IITheOneandOnl1 on X · · View post

  3. Report

    Oct 19: game sound goes completely mute on Xbox while the console's own sounds still work.

    Community report on reddit ·
    “Anyone else just have their sound go completely mute? My xbox UI is making noise fine and even quickly loading up YT with a vid was fine for a test.”
    Community report on reddit · Open source
  4. Report

    Xbox Series X: game sound disappeared mid-match on Area 51 twice in ten minutes; had to relaunch to get sound back. Posted after the Oct 22 hotfix.

    @Blblblblblblbla on X ·

    @Blblblblblblbla on X · · View post

  5. Report

    Asks whether the hotfix fixes audio dropping out every other game.

    @Koariv on X ·

    @Koariv on X · · View post

Sources · 71 Official6 Community@BattlefieldCommOfficial+ 6 similar community reportsShow all →
Battlefield CommsOfficial@BattlefieldComm
“[BFComms] Audio Hotfix We have deployed a hotfix to resolve an issue that could cause audio to cut out until the game is restarted.”
  • @BobbySteinmetzzView post
    “@Battlefield @BF6Updates @BF6News already experienced a audio bug playing Area 51 where my game sound completely cut out and didn’t return unless I restarted the game just as a heads up for bug reports”
  • @Toucan1024254View post
    “@DANNYonPC Literally went deaf mid game this morning”
Show all 7 sources